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Tuesday 27 July 2010

The Lounge has its business hat on

Our Director Sara Gil was in Real Business magazine yesterday giving finance advice for entrepreneurs and growing businesses!

In '27 ways to boost your cash flow' Sara tells Jason Hesse that you've got to make friends in accounts: "Find out when and how and to whom you need to invoice...the better the relationship, the more likely they are to respond to you, give you the information you need, and pay you on time."

You also need a good working relationship with your bank. "This means that if you're in need of a temporary overdraft to cover your cash flow, they'll have plenty of warning and you know that they'll be able and willing to offer this to you," Sara explains.

...And you thought we were only experts in under-35s!





TNS erm....


We believe we are connected and understand our target audience, however we may have a thing or two to learn from TNS about how we communicate this.

Check out the terrifying TRUth

Friday 23 July 2010

Brand Gaga: music artists as a brand that sells

This week, The Lounge's MD, James Layfield, spoke to Marketing Magazine about artist spin-offs in the music industry.

Labels are increasingly looking for artists who are not only talented but who can also be marketed as a brand. For example, Lady Gaga is following in the footsteps of numerous other celebrities by teaming up with Coty to launch a new fragrance.

'In the hunt for extra revenue, the industry is embracing artist spin-offs. James Layfield, marketing director of The Lounge, a marketing agency that targets under-35s, says the key to success is to ensure that there is a real relevance between brand and artist.

"In a celebrity-driven era, of course the temptation is to team up with stars to get the column inches and sales," he says. However, Layfield also warns that the connection must be robust if it is to produce sustainable commercial returns.'

The full article appeared in Marketing, 'Off The Record' by Nicola Clark on 21st July 2010

Thursday 22 July 2010

Testing the Wisdom of Crowds

The Lounge's commercial director Sara Gil talks to Marketing's Nicola Clark about crowdsourcing in the article 'Testing the Wisdom of Crowds' (14th July 2010)


'Brands that invite consumers to play with their logo or generate ideas invite criticism as well as pranks. Sara Gil, Commercial Director of the youth marketing agency The Lounge Group, says this risk can be cut by effective handling. 'Once a brand opens itself up to crowdsoucring, it has to manage this carefully - and potentially take the results to inform future work, but not necessarily the work itself.'

Monday 19 July 2010

Unsexy outfits...

Being young isn't just about being daaamn-sexy you know. Unless the trend for the adult onesies or dressing up as old people on a night out does it for you, that is!

In case you are blissfully unaware of this questionable choice of sleepwear, the onesie is a giant babygro for grown ups (we blame the character JD from Scrubs for popularising this one). As the Funzee website puts it, 'why should babies have all the fun?'

Alternatively, if you want to be unsexy in public you can always get your friends together in a big group, get into costume and hit the town for a night out. Nothing new there you may think, but this theme is geriatric - complete with walking stick/complaints about the young people of today.


So why the Onesie and pensioner fancy dress?


Perhaps these trends are a backlash against the emphasis on all that's sexy; more likely they're to do with making your mates laugh and getting noticed.

Monday 12 July 2010

Insight: Rebellious, Experiential Events

All over the country, the ‘youngsters’ of Great Britain are attending secretive underground events. These new and creative forms of entertainment reflect young people’s desire to be imaginative trendsetters, ahead of the crowd. Attending unusual nights earns kudos amongt peers for being in-the-know and stepping away from the typical high street occasions. Throw in a healthy dose of rebellion and you’ve got....

...bingo nights. Yes, bingo nights. But not as you know them. Leave your granny at home for this one because The Underground Rebel Bingo Club demands raving, debauchery and scrawling over your face in marker pen whilst screaming ‘BINGO!’ The parties are popping up in London, New York, Brighton, Nottingham, Manchester and Bristol. Poorly concealed as ‘Young Person’s Health and Safety Conventions’ or ‘Residents Association Meetings’, the bingo raves are held in secret locations. The venue is revealed when you buy tickets. In the Rebel Bingo crew’s own words: “We’re everywhere and nowhere, but wherever we are we’re playing hardcore Rebel Bingo on the down low.”

...Immersive performances. Similarly raucous experiential nights are created across the country – for example by ArtSpace LifeSpace in Bristol. Taking disused buildings, they transform them into fantastical, temporary venues for themed performance-based spectacles. One such event is Carny Ville: a seedy, Victorian-style circus with live bands, creepy clowns, barn dancing, tight-rope walkers and burlesque shows. There are no distinctions between performers and attendees as both arrive in costume. The lack of boundaries means that theatrical stunts like fire breaking out of honkytonk pianos or ghostly women abseiling down walls seem spontaneous and believable, blurring the real and imaginary.
So what does this mean for brands?
Because underground events are often ‘a secret’, they rely on word of mouth. Those who hear of the event in this way feel privileged and proud to be ahead of the crowd. A branded, unusual event that genuinely captures the imagination of the target audience and plays to their aspirations will make them talk about it voluntarily to demonstrate their ‘insider’ status to their peers. This is fundamentally more engaging than a standard branded ticket mechanic.

Friday 9 July 2010

The Secret Social Life of Tweens


by James Layfield, Managing Director, The Lounge

Brand-fickle but also highly brand-savvy, engaging with ’tweens’ often proves something of a challenge to brands.

Unsurprisingly, social media is at the heart of this age group’s social lives - our research found 11 to 16-year-olds are typically spending anything from half an hour to five hours a day on social networking sites alone. But asking them how they are interacting online and what motivates them in this space reveals some insights for brands who want to reach out to this audience.

The desire to forge a social identity is the same for today’s 11 to 16-year-olds as it has been since the term ’teenagers’ was coined. Social media provides yet another way, together with the customary fashion faux pas, experimental hairstyles and obscure band preferences (we’ve all been there!), for them to express themselves.

Facebook is therefore at the centre of their social universe, acting as a hub and an outlet for them to push the boundaries of their identity. While this age group is also beginning to embrace Twitter ¬- driven in a large part by the success of pop sensation Justin Bieber - we found that Facebook remains their core social media activity because “everybody is there”.

’Liking’, joining pages and signing up to Facebook groups allows tweens to stay in touch with their favourite brands, products and bands. It also contributes to their image, demonstrating to their peers that they are in touch and in the know. Their Facebook activity is a badge of identity, signifying their allegiance to a social group. One 13-year-old girl told us: “I’m addicted to joining groups, it’s how I stay in touch”. Another 12-year-old boy added “I’ll try to be first to like something. Do I care what the pages give me? Yeah I do. It’s nice to have new stuff appearing on your profile page.”

So what does this mean for brands? There are easy ways to boost your influence on Facebook and take advantage of the site’s popularity among tweens. But don’t just have a master profile, have a number of Facebook pages and groups for your brands and sub-brands, nurture your profiles and keep them up to date - as tweens have a voracious appetite for new content. And, be sure to include Facebook’s plug-in apps and functionality to your microsites, for example, by adding the ’like’ button.

Our tweens pointed to Coca-Cola, Adidas, Topshop, Red Bull and Pringles as having a Facebook presence that really worked. Coca-Cola’s page is the epitome of user-generated content, while Adidas uses the tools on its pages to promote ad campaigns and other social media activity as well as including competitions. Topshop, meanwhile, uploads instructional videos and Pringles has created short low-budget funny videos.

What these sites have in common is sharable things. And it is tweens’ appetite for these that drives their online social activity - content is clearly king.

But not just any content. According to tweens, content which is entertaining, informative or better still both, is content they seek out and want to share. Moreover, brands which can trigger one of the four Es - emotions, experiences, engagement and exclusivity - are more likely to be successful. Sharing good content boosts a tween’s online social standing, arguably to a greater degree than ’liking ’or joining pages and groups and sharing content in this way stimulates chatter and word of mouth both on and offline.

The most trusted sources of content, however, were our tweens’ friends - they have faith that if a friend shares something, it is worth sharing and this leads to that all-important asset, credibility.

Our research found that tweens can be divided into four categories based on their social media usage. ’DIY Directors’ are the most active, creating and posting their own content, while ’Buzz Hunters’ actively surf the web for good content to pass on. ’Passive Publishers’ view and forward content but rarely seek out content, while ’School Yard Sharers’ are the least active but still chat about content that has captured their imagination. The key for brands is to identify and engage the most active sharers as it is these who often have the greatest degree of influence over their peers.

It was clear from our study that tweens have developed into excellent multi-taskers, adept at quickly viewing and filtering the vast quantities of information they face as a result of having huge numbers of online friends. This means it is more important than ever for brands to produce content that is fresh and engaging. It is also important for brands to deliver something extra.

Tweens may be fickle, but this is in a large part down to them being at a point in their lives when they are working out what’s 'cool’ and what’s not. It is therefore a crucial time for brands to make the right impression to engender longstanding loyalty.

This article also features in Marketing Week, Thurs 8 July


Thursday 1 July 2010

Brand Republic: Mates unveils viral sex game for Skyn condoms

The game we created for Ansell SKYN condoms - SKYN IT TO WIN IT! - is featured in Brand Republic this week.

'The viral, created by The Lounge Group, aims to change the way consumers think about sex and the way they think about safe sex, while promoting Skyn condoms...

The viral takes players on a tour of the seductive city of Randyville, where the character battles with saucy cleaners with naughty trolleys, maintenance men with hard, shiny helmets, and promotional boys dripping in chocolate body paint.

The story behind the game is that the character has just finished work and has to collect as many condoms as possible on the way to a nightclub to meet their partner for some ‘Skyn on skin sex’.

Marta Toth, communications manager at Ansell Consumer Healthcare, said: "'Skyn it to win it’ is a fun way to engage with our consumers, giving them the opportunity to experience a unique product with a unique positioning, in a unique way."'


SKYN IT TO WIN IT!

The game we created for Ansell (Mates) SKYN condoms is now live!!!

It's been a gruelling day at the office and now it's time to make your way home for a night of passion with your partner. Not just normal sex - Skyn on skin sex! Sex the way it's meant to feel.

Race the clock as you make it across town, through the shopping centre to meet your lover at the local nightclub, stocking up on SKYN condoms and avoiding the seductive citizens of Randyville as you go.

Choose who you're going to play as and get ready for an unforgettable adventure!

Good Luck. Your sex life depends on it!

Play the Game! Get a free sample!

Experience the Closest Thing to Wearing Nothing